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HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing AnimalsHarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals

📅 2026-09-07 ⏱️ 约 7 分钟阅读⏱️ 7 min read ✍️ AI导航编辑部✍️ AI Nav Editorial 🔗 arxiv.org
HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals
📝 内容摘要📝 Summary

Computer Science > Artificial Intelligence [Submitted on 3 Sep 2026] Title:HarvestBench: Measuring Whether LLM AgeComputer Science > Artificial Intelligence [Submitted on 3 Sep 2026] Title:HarvestBench: Measuring Whether LLM Age

📌 核心要点

  • Computer Science > Artificial IntelligenceComputer Science > Artificial Intelligence
  • [Submitted on 3 Sep 2026][Submitted on 3 Sep 2026]
  • Title:HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing AnimalsTitle:HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals

Computer Science > Artificial Intelligence

[Submitted on 3 Sep 2026]

Title:HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals

View PDF HTML (experimental)Abstract:Benchmarks for the side effects an agent causes on the way to a goal already exist, but HarvestBench is the first to put a price on avoiding the side effect and to name that side effect as a living creature. It is a farm simulation: LLM sub-agents drive a crew of two tractors through a cooperative corn harvest, with animals in the field. The environment is a reinforcement learning gridworld, every decision is made without memory, and the harm is never named in the goal. When an animal blocks a tractor's route the autopilot stops and asks the model whether to drive on, at no fuel cost, or swerve around it for a posted fuel price. Kills are compared against two controls: rocks, which damage the tractor and are hit under 1% of the time by every model, and hay bales, which are harmless and not alive. Models can also take crops from the neighbor's field instead of their own, a second test of what they treat as moral.

Across nine models and 7,201 priced decisions, 3,951 involved an animal rather than a hay bale or a rock. Kill rates range from 0.4% to 98.8%, with Terra and Sol the most merciful and GPT-4o-mini the most cruel, and they are not ordered by capability. Four of six models were sensitive to price at the 5% level, with elasticities from 0.09 to 1.69. All nine drove over wild animals more often than farmed animals on the default map, and the direction held at every map geometry in every model with room to move. The briefing mattered most: under the morality briefing the kill rate was under 6% in five of six reasoning models, and removing it raised the kill rate above 84% in all six.

HarvestBench uses no LLM grader. The scorer counts events in the game log, so it is fully reproducible, and it measures what a model will pay to avoid harm rather than what it says about harm.

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Computer Science > Artificial Intelligence

[Submitted on 3 Sep 2026]

Title:HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals

View PDF HTML (experimental)Abstract:Benchmarks for the side effects an agent causes on the way to a goal already exist, but HarvestBench is the first to put a price on avoiding the side effect and to name that side effect as a living creature. It is a farm simulation: LLM sub-agents drive a crew of two tractors through a cooperative corn harvest, with animals in the field. The environment is a reinforcement learning gridworld, every decision is made without memory, and the harm is never named in the goal. When an animal blocks a tractor's route the autopilot stops and asks the model whether to drive on, at no fuel cost, or swerve around it for a posted fuel price. Kills are compared against two controls: rocks, which damage the tractor and are hit under 1% of the time by every model, and hay bales, which are harmless and not alive. Models can also take crops from the neighbor's field instead of their own, a second test of what they treat as moral.

Across nine models and 7,201 priced decisions, 3,951 involved an animal rather than a hay bale or a rock. Kill rates range from 0.4% to 98.8%, with Terra and Sol the most merciful and GPT-4o-mini the most cruel, and they are not ordered by capability. Four of six models were sensitive to price at the 5% level, with elasticities from 0.09 to 1.69. All nine drove over wild animals more often than farmed animals on the default map, and the direction held at every map geometry in every model with room to move. The briefing mattered most: under the morality briefing the kill rate was under 6% in five of six reasoning models, and removing it raised the kill rate above 84% in all six.

HarvestBench uses no LLM grader. The scorer counts events in the game log, so it is fully reproducible, and it measures what a model will pay to avoid harm rather than what it says about harm.

References & Citations

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Bibliographic and Citation Tools

Bibliographic Explorer (What is the Explorer?)

Connected Papers (What is Connected Papers?)

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scite Smart Citations (What are Smart Citations?)

Code, Data and Media Associated with this Article

alphaXiv (What is alphaXiv?)

CatalyzeX Code Finder for Papers (What is CatalyzeX?)

DagsHub (What is DagsHub?)

Gotit.pub (What is GotitPub?)

Hugging Face (What is Huggingface?)

ScienceCast (What is ScienceCast?)

Demos

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Influence Flower (What are Influence Flowers?)

CORE Recommender (What is CORE?)

arXivLabs: experimental projects with community collaborators

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

来源arxiv.org· 本文为编辑整理,仅供参考