Compiling VGDL into Causal ModelsCompiling VGDL into Causal Models
Computer Science > Artificial Intelligence [Submitted on 10 Aug 2026] Title:Compiling VGDL into Causal Models ViewComputer Science > Artificial Intelligence [Submitted on 10 Aug 2026] Title:Compiling VGDL into Causal Models View
📌 核心要点
- Computer Science > Artificial IntelligenceComputer Science > Artificial Intelligence
- [Submitted on 10 Aug 2026][Submitted on 10 Aug 2026]
- Title:Compiling VGDL into Causal ModelsTitle:Compiling VGDL into Causal Models
Computer Science > Artificial Intelligence
[Submitted on 10 Aug 2026]
Title:Compiling VGDL into Causal Models
View PDF HTML (experimental)Abstract:Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely on spurious correlations, while large language models are prone to hallucinating game rules. Although causal reinforcement learning improves interpretability, there is currently no formal methodology to map complex game mechanics directly into causal models. To address this, we propose a deterministic framework that compiles games specified in the Video Game Description Language into Dynamic Structural Causal Models. Rather than inferring causal structures from gameplay traces or noisy large language models' outputs, our methodology directly translates game components, including sprite dynamics, interaction rules, and termination conditions, into explicit structural equations. Each game tick represents a causal transition from state variables at time $t$ to $t+1$. By establishing this grounded mapping, the approach guarantees absolute causal fidelity to the ground-truth game mechanics. The resulting models offer transparent causal pathways that support counterfactual reasoning, causal reinforcement learning agent training, and procedural content validation. This framework provides a principled bridge between symbolic game descriptions and causally grounded game AI.
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Computer Science > Artificial Intelligence
[Submitted on 10 Aug 2026]
Title:Compiling VGDL into Causal Models
View PDF HTML (experimental)Abstract:Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely on spurious correlations, while large language models are prone to hallucinating game rules. Although causal reinforcement learning improves interpretability, there is currently no formal methodology to map complex game mechanics directly into causal models. To address this, we propose a deterministic framework that compiles games specified in the Video Game Description Language into Dynamic Structural Causal Models. Rather than inferring causal structures from gameplay traces or noisy large language models' outputs, our methodology directly translates game components, including sprite dynamics, interaction rules, and termination conditions, into explicit structural equations. Each game tick represents a causal transition from state variables at time $t$ to $t+1$. By establishing this grounded mapping, the approach guarantees absolute causal fidelity to the ground-truth game mechanics. The resulting models offer transparent causal pathways that support counterfactual reasoning, causal reinforcement learning agent training, and procedural content validation. This framework provides a principled bridge between symbolic game descriptions and causally grounded game AI.
References & Citations
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Bibliographic and Citation Tools
Bibliographic Explorer (What is the Explorer?)
Connected Papers (What is Connected Papers?)
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scite Smart Citations (What are Smart Citations?)
Code, Data and Media Associated with this Article
alphaXiv (What is alphaXiv?)
CatalyzeX Code Finder for Papers (What is CatalyzeX?)
DagsHub (What is DagsHub?)
Gotit.pub (What is GotitPub?)
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arXivLabs: experimental projects with community collaborators
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
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